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Speed in UPS

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Speed in UPS

Postby LavAzza » 24 Oct 2012, 15:19

In case you ever wondered:
The standard running speed in Quake is 320UPS

8 units = 1 foot
1 foot = 0.0003048 kilometres
1 unit/s = 0.0003048/8 km/s = 0.0000381 km/s = 0.002286 km/min = 0.13716 km/h
320 ups = 43.9 km/h

100 km/h = 729 ups
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Re: Speed in UPS

Postby NOOBz » 30 Oct 2012, 10:51

Interesting.

How big is a character then ?
Couldn't find reference to the exact height of a character, but in Q3 the hitbox height was 56 units.
So that equates to 6 feet :D
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Re: Speed in UPS

Postby themuffinman » 09 Nov 2012, 20:18

The mofo who coded the single player bot AI in Q3 did some conversions quite a while back:

http://icculus.org/gtkradiant/documenta ... appn_c.htm (scroll down to the Game Physics heading)

Most of QL's variables are still the same or similar to that in Q3, except jump velocity has changed to 275, step height to 22 and weapon knockback is scaled per each each weapon.

Still, converting Quake dimensions to real-life measurements often makes no sense. Like for instance the average door height is about 128 units = 16 foot doorways and you can jump across Campgrounds' bridge which has a 48 foot (384 unit) width!

Noobsta, 56 units is correct BUT... 56/8 = 7, not 6 ;)
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Re: Speed in UPS

Postby NOOBz » 12 Nov 2012, 09:26

themuffinman wrote:....
Noobsta, 56 units is correct BUT... 56/8 = 7, not 6 ;)


Blonde moment, my bad :D
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